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Picture

"The Welsh Dragon" Dan White

Height
​6'2"

Weight
254 lbs

Hometown
Cardiff, Wales

Entrance Theme
"Anarchy in the UK" by The Sex Pistols

Wrestling Style
An all-rounder, although more of a brawler in his later years. Dan started as a light high-flier, but put muscle on in his later years. Being close to 40, he seldom performs the high-flying moves he used to do and some moves, such as the Corkscrew, are left as incredibly rare moves.

Alignment
Tweener

Trademark Maneuvers
Neckbreaker Trademarks
1. The Equaliser – Reverse DDT into Back Breaker on the Knee Description: This is a very frequent move, and is easy and quick to hit, but very effective, hence the name. It’s a former finisher of Dan’s before getting pushed down the pecking order. Dan gets the opponent in a Reverse DDT position, but instead of planting aforementioned move, sticks his knee out and lands the opponent on his knee.

2. Spinechiller – Armlock into Neckbreaker Description: Starts of in a Double Arm DDT starting position, putting pressure on the arms to make it a form of armlock. Then twist the opponent under and into a slower, but more powerful form of Neckbreaker.

3. Triple Take – Three Simultaneous Neckbreakers Description: Dan’s little tribute to the late Eddie Guerrero. Dan will hit 3 simultaneous neckbreakers without breaking the hold, and with each one gets to his feet with swinging hips.

4. Cardiff Neckbreaker – Neckbreaker off the ropes Description: A very effective but difficult to hit move. Dan will get the opponent on the apron, and thread him in between the middle and top rope. He’ll pull the opponent out, face down, so their feet hook over the middle rope so they’re parallel to the mat. Dan then hits a neckbreaker, and because the feet are hooked it can lead to a more emphatic result.

Other Trademarks

1. The Welsh Dragon – Corkscrew Moonsault Description: Pretty self-explanatory. It’s finished matches before, but Dan doesn’t use it as frequently as other moves anymore, as he is no longer a high-flyer.

2. Millionaire’s Waltz – Hurricanrana into Leg Lariat Description: Another new move, Dan heads into his opponent, leaping up feet first. He swings around the opponent, and throws them to the ground. It’s not very forceful, but it’s a useful move to have.

​3. Dragon Screw – Self-Explanatory Description: An old favourite in the Dan White repertoire, whenever he hits this, whilst not too powerful, can change the motion of a match in one. Dan uses it in most matches, usually when he’s on the back foot.

​

Set Up
N/A

Finisher
Primary/Desperation Finisher:
Stunt Bomb – Spinebuster into Sitdown Pin Description: Dan’s leading move, and one he’s had since the beginning of his career. He altered it slightly from a Rock Bottom into Sitdown Pinning position, to a Spinebuster, as it adds more oomph to the move. He’ll try to use this to finish most matches.
There are three variations:
Standard Variation – The sort where the crowd knows it’s coming, as it’ll come after Dan has taken advantage of the match. He lifts them up into the Spinebuster position and slams them down hard into the Sitdown pinning position
Surprise Variation – This version is normally off the counter. Dan can whip the opponent to the ropes and hit it, ala a normal Spinebuster. This can add more nip to the move, but is rarely done
Spinning Variation – The same move, but Dan spins the opponent around 180 degrees, similar to a normal Spinebuster. This move again gives more nip to the move, but is even more rarely done than the
Surprise Variation Legacy: The Stunt Bomb has been a favourite for Dan ever since he began wrestling, and is used pretty much all the time. Most ACW wrestlers have succumbed to the move, and it'll be a move to remain for years to come.
Secondary Finisher: Killer Blow/75MPH Kick – Running Kick To The Face Description: Not secondary because it’s not as good as the Stunt Bomb, but because it requires the opponent to be almost dead to ensure it hits. The opponent is seated, usually resting on the ropes or a turnbuckle. Dan will point to his opponent, and rub his foot, and then slingshot himself off the ropes, fire forward and unleash a powerful left boot to the side of the face. Legacy: Dan renamed this move when he was somewhat repackaged after 7 Deadly Sins. It's a huge move, and only one person to date has ever kicked out of it. It's sure to get the crowd going, with the taunt that precedes it, and is most certainly a feared move. The original name, the 75MPH Kick, is still often used by fans and pundits alike, despite it no longer being the official name.
Submission Finisher: Fujiwara Armbar Description: Isn’t used too often, but Dan has enough moves that hurt the arm, so it makes sense to use a move that can finish the arm off. Can be used in two versions: Standard Variation – Just a normal Fujiwara Armbar. Isn’t afraid to go the limit and pull the arm so far back it almost breaks Headscissors Variation – Locks in the Fujiwara Armbar, then wraps his legs around his opponent’s head. This cuts off the air supply, and with the added pressure of the armbar, can lead to an opponent passing out Legacy: This move isn't as well known as others, but is certainly a familiar move in Dan's moveset. He has finished a number of opponents with this move, but as he is more of a brawler, this move isn't often used. Although he doesn't use many submissions, he keeps this because it's known as his favourite ever wrestling hold.
Desperation Finisher: Richard Prokas Tackle – Raised Football Tackle Description: Seldom ever used in ACW for its brutality. It won’t end a match, but it can end a career in the long run, as Dan gets his opponent in the corner, runs forward and raises his foot to either the ankle joint or the knee joint at an angle, causing maximum potential injury. Will be followed by the Stunt Bomb or 75MPH Tackle, which will always hit.
​ Legacy: Only three people have ever been on the receiving end of this, and there's no surprise to why. The move is so brutal that it stands to easily cause a potential break to either the knee or ankle, whichever one Dan prefers to hurt. But this only happens when the end of the line is nigh, and Dan has nothing else to give.

Online Championship Wrestling Established in 1999
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